Getting into the kitchen to try and get some breakfast
|
- Tim's in the way. You need to find a way to wake him.
- Exit to the bottom of the screen and try and find something that would wake Tim.
- Pickup the cymbals.
- Use the cymbals on Tim.
|
Getting antacid for Tim
|
- Talk to Clare, she'll ask you to go to Coles.
- Exit out the front door of the living room, to go to Coles.
- Talk to Helen and ask her for antacid.
- Go back to the living room and give the antacid to Tim.
|
Getting into Mad Casey's lab
|
- Talk to Clare and ask where Casey and Stu went.
- Exit out the front door, and go to Mad Casey's Lab.
- Knock on the door, then exit the room. Casey tells Stu to go get her some brains.
- Go to Kew Cemetery. If it's not on your map, go talk to Johnny and The Jackals again.
- Stu's at Kew Cemetery! But he leaves immediately. Maybe you can trap him somehow.
- Get the Bear trap from the fridge in the kitchen
- Put the bear trap on the path in the Cemetery
- Leave and enter the Cemetery again
- Go to Mad Casey's lab and use the key on the door.
|
Getting Casey's machine working
|
- At Mad Casey's Lab, look at the big machine to the right of the room.
- Casey says she needs a chicken parma
- Go to Coles and ask Helen for a chicken parma. She needs something to write an address down for you.
- Give Helen the pencil from the desk in Duzz's livingroom.
- Exit Coles and Go to the Whitehorse Inn
- Talk to Gene and ask for a parma
- Offer Gene some drinks until you run out of money.
- Try giving Gene the absinthe from Duzz's livingroom coffee table.
- He won't drink the absinthe as it is. Disguise it by pouring it into the beer bottle, then give it to him.
- Take the parma, go back to Casey's and give it to her.
|
Finding someone to help remove the hex
|
- Talk to Johnny and The Jackals about their deaths.
- Go to Coles and look on the notice board.
- Go to Hayes paddock, enter the tent, walk to the right and talk to Lucy.
|
Finding hex removal ingredient "Extract of yeast"
|
- It can be found in Duzz's kitchen
- Get the Vegemite and give it to Lucy.
|
Finding hex removal ingredient "Remnants of the dear deceased"
|
- Get the shovel from Mad Casey's Lab
- Go to Kew Cemetery and dig up each grave
- Give the bones to Lucy.
|
Finding hex removal ingredient "A water fowl"
|
- Get the panpipes from Duzz's room. You have to use them somewhere.
- Go to Hayes paddock and walk to the left, use the panpipes. A duck appears.
- Get the bread from Casey's machine.
- Get the bear trap from the fridge in the kitchen. (It may be on the Cemetery path if you left it there.)
- Use the bread on the bear trap, and use the trap on the duck.
- Give the duck to Lucy.
|
Sending a message to Dark Fool's evil twin.
|
- To do this, you'll need to get Casey's machine working.
- Once the machine is working, Tim will be shrunk down.
- Use the envelope from the desk in the living room to pick up Tim.
- You now have something in the envelope , you just need somewhere to send it.
- Look at the note Helen gave you. There's an imprint of a message left there.
- Use the pencil to uncover the message.
- Now you have Dark Fool's Evil Twin's address.
- Use the pencil to write the address on Dark fool's evil.
|
Discovering Dark Fool's Evil Twin's Evil Plans. (Tiny Tim)
|
- Tim's been shrunk and posted to Dark Fool's Evil Twin's place. Now you're playing as him.
- Pickup the loose thread.
- Walk to the right and pickup the staple.
- Walk to the right again.
- You need to try and get up onto the side of the bowl.
- Use the staple with the thread to form a grappling hook, and use that on the bowl.
- You need a floatation device to get through the sauce.
- Go back and try and get the fruitloop
- Use the staple/grappling hook on the fruitloop to pick it up
- Go back into the bowl and swim through the sauce.
- Now you're in fool's belly, you can't exit the screen because of the stomach acid
- Use the antacid on the stomach acid and exit the screen
- Climb up the hole.
- Tim discovers the dastardly plans and get's flushed out.
- Playing as Duzz again, walk to the creek in Hayes paddock to find Tim again
|
Catching the glowing light
|
- Once Johnny and the Jackal's hex has been removed, return to the bedroom. They'll leave you a glowing light.
- Pick up the orb using an empty beer bottle. (You may have to find a way to empty it first if it's still full of absinthe)
|
Infiltrating Dark fool's lair
|
- Enter the tunnel at hayes paddock
- If it's too dark to enter, you need to help Johnny and the Jackals remove their hex.
- Walk up the tunnel until you get to the big ass door.
- You need to get the door panel open
- Give the the Homing beacon from the passed out bartender to Mad Casey. She'll give you a screwdriver
- Use the screwdriver on the panel next to the door
- Helen appears. Talk to her to distract her while you figure out how to escape.
- Open the homing beacon with the screwdriver. (Talk to Helen to distract her for a little while)
- Pickup the fuse from the door panel. (Talk to Helen to distract her for a little while)
- Use the fuse with the homing beacon. (Talk to Helen to distract her for a little while)
- The A.S.S arrive and Helen escapes. Talk to Abbie
- Abbie will give you both a gun and a device to open the door
- Use the device on the panel next to the door.
- Press the scan button, and move close to the door so that it locks on faster.
- Press the open button and walk through the door.
|
Defeating Dark Fool's Evil Twin's Henchmen (Shootout)
|
- This is probably the most difficult puzzle in the game.
- You can't shoot Helen
- Helen ducks down if you try and aim above a certain height.
- You need to find a way of killing Helen without aiming directly at her.
- Shoot the bucket. Water splashes out
- Shoot the button behind Helen to break it open, it starts sparking.
- You need to try and splash water over Helen while she's in front of the sparking switch
- Shoot the box to open it, it's full of bowling balls.
- Shoot the box again and a bowling ball falls down, launching the bucket.
- Shoot the wall in front of Helen, it chips away and reveals a pipe.
- Shoot the pipe in the broken wall to move the hook to the left.
- Shoot the box to drop a bowling ball and launch the bucket onto the hook.
- Shoot the pipe on the left to move the hook and bucket to the right.
- Wait for Helen to pop up in front of the bucket, and shoot the bucket.
- Helen is electrocuted and the henchmen flee in terror.
|
Defeating Dark Fool's Evil Twin
|
- Interact with Dark Fool's Evil Twin
- He's dead.
- Game over. Well done.
- Not really.
- Uber-Fool appears.
- You need to somehow OPEN his defenses.
- Use the open-o-matic you used to open the big-ass door.
- You need to get close to him so it can lock on.
- If he stomps near you, you'll drop it, so get some distance when he's about to stomp.
- Once it's locked on, press the open button.
- He'll become vulnerable for a short time. Interact with him while he's vulnerable.
- DANCE PARTY WHOO!
|
Getting some breakfast
|
- There's an alternative ending to DuzzQuest2
- You can find it after fool falls off the cliff, if you don't press the "Foil dastardly plan" button.
- Pickup some bicarb soda.
- Give the bicarb soda to Clare in the kitchen.
- PANCAKES!
|